{"title":"TickTockRay: Smartwatch Raycasting for Mobile HMDs","authors":"Krzysztof Pietroszek, D. Kharlamov","doi":"10.1145/2983310.2989184","DOIUrl":null,"url":null,"abstract":"We present TickTockRay, a smartwatch-based 3D pointing technique for smartphone-based immersive environments. Our work demonstrates that smartwatch-based raycasting may be a practical alternative to head-rotation-based pointing or specialized input devices. We release TickTockRay as an open-source plugin for Unity and provide an example of its use in a virtual reality clone of the Minecraft game.","PeriodicalId":185819,"journal":{"name":"Proceedings of the 2016 Symposium on Spatial User Interaction","volume":"210 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2983310.2989184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
We present TickTockRay, a smartwatch-based 3D pointing technique for smartphone-based immersive environments. Our work demonstrates that smartwatch-based raycasting may be a practical alternative to head-rotation-based pointing or specialized input devices. We release TickTockRay as an open-source plugin for Unity and provide an example of its use in a virtual reality clone of the Minecraft game.