Virtual Reality Education In Era 5.0

Hendrik Legi, Yoel Giban, Prima Hermanugerah
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Abstract

Advances in technology and information that are increasingly fast must be accompanied by the current quality of education so that they are able to answer the challenges of the times and are also ready to compete in the international realm. Because in fact, rapid technological progress is not enough to build progress in a country without being accompanied by the quality of its human resources so that poverty and various other social problems are resolved. Therefore, researchers want to find out more about virtual reality education models in the 5.0 era. The purpose of this study is to determine the application of virtual reality models in the world of education as a form of adaptation from the 5.0 era. The research method used is descriptive qualitative with data collection techniques through observation, interviews and documentation to 40 respondents at school X. The data obtained will be analyzed in depth, so that it is known that the results of the study show that the virtual reality model can improve students' understanding in learning with students' KKM scores. which was previously achieved by 25% of students to 90% of students who completed the KKM. In addition, learning is also more fun and has a superior human sense and focuses on the quality of human resources which is considered through the quality of the graduates of school X.
5.0时代的虚拟现实教育
科技和信息的飞速发展必须与当前的教育质量相辅相成,这样他们才能应对时代的挑战,并准备好在国际舞台上竞争。因为事实上,快速的技术进步不足以在一个国家建立进步,而不伴随着人力资源的质量,从而解决贫困和其他各种社会问题。因此,研究人员希望更多地了解5.0时代的虚拟现实教育模式。本研究的目的是确定虚拟现实模型在教育领域的应用,作为5.0时代的一种适应形式。采用的研究方法是描述性定性和数据收集技术,通过观察,访谈和文献对x学校的40名受访者进行调查,获得的数据将进行深入分析,从而知道研究结果表明虚拟现实模型可以通过学生的KKM分数提高学生在学习中的理解。这是由以前的25%至90%的学生完成KKM的目标。此外,学习也更有趣,具有优越的人性,注重人力资源的质量,这是通过学校X毕业生的质量来考虑的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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