Collision detection using sphere-tree construction

Antonio Benítez, Maria del Carmen Ramírez, D. Vallejo
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引用次数: 25

Abstract

Fast and accurate collision detection between general geometric models is a fundamental problem in modeling, robotics, manufacturing and computer-simulated environments. Most of the earlier algorithms are either restricted to a class of geometric models, say convex polytopes, or are not fast enough for practical applications. We present a new algorithm for collision detection between general polygonal models. The algorithm makes use of hierarchical representations along with frame to frame coherence to rapidly detect collisions. It has been implemented as part of a motion planning package. In practice, it can accurately detect the contacts between large geometries composed of thousands of polygons at interactive rates.
使用球体树构造的碰撞检测
快速准确地检测一般几何模型之间的碰撞是建模、机器人、制造和计算机模拟环境中的一个基本问题。大多数早期的算法要么局限于一类几何模型,比如凸多边形,要么不够快,无法用于实际应用。提出了一种新的多边形模型间碰撞检测算法。该算法利用分层表示和帧间相干性来快速检测碰撞。它已经被实现为运动规划包的一部分。在实践中,它可以准确地检测到由数千个多边形组成的大型几何形状之间的接触。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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