Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports

Christian Eichhorn, Adnane Jadid, D. A. Plecher, Sandro Weber, G. Klinker, Yuta Itoh
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引用次数: 6

Abstract

The newly defined genre of Superhuman Sports provides several challenges, including the need to develop rich Augmented Reality (AR) game concepts with tangible interactions and augmentation. In this paper, we provide insights into a Superhuman Sports ball game, where players are able to interact in mid-air, rapidly and precisely with a smart, augmented and catchable drone ball. We describe our core concepts and a path towards a fully functional system with multiple and potentially different display solutions, ranging from smartphone-based AR to, eventually, HMD-based AR. For this AR game idea, a unique drone with a trackable cage based on LED pattern recognition has been developed. The player, as well as the drone will move swiftly during the game. To precisely estimate the 6DoF pose of the fast-moving drone in this dynamic scenario, we propose a suitable pipeline with a tracking algorithm. As foundation for the tracking, LEDs have been placed in a specific, spherical pattern on the drone cage. Furthermore, refinements based on the unique attributes of LEDs are considered.
捕捉无人机-一个有形的增强现实游戏在超人运动
新定义的超人运动类型提供了几个挑战,包括需要开发丰富的增强现实(AR)游戏概念,具有有形的互动和增强。在本文中,我们提供了对超人运动球类游戏的见解,其中玩家能够在半空中快速准确地与智能,增强和可捕获的无人机球进行互动。我们描述了我们的核心概念和通往具有多种潜在不同显示解决方案的全功能系统的路径,从基于智能手机的AR到最终基于hmd的AR。对于这个AR游戏的想法,开发了一种基于LED模式识别的具有可跟踪笼子的独特无人机。玩家和无人机将在游戏过程中快速移动。为了在这种动态场景下精确估计快速移动无人机的6DoF姿态,我们提出了一种合适的管道跟踪算法。作为跟踪的基础,led被放置在无人机笼子上的特定球形图案上。此外,还考虑了基于led独特属性的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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