The Effect of Health Education with The Ladder Snake Game Media Against Children's Behavior in Choosing Snack in SD Negeri Bulusan Kecamatan Tembalang

Dieta Suryaningsih, Elsa Naviati
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引用次数: 1

Abstract

The behavior of having snacks while at school is a routine activity especially for elementary school students. Such behavior consists of knowledge, attitude, and action. One of the methods that can be applied in order to lessen the negative effects of consuming snacks is the health education using attractive media, such as snakes and ladders game. The purpose of this study is to comprehend the effects of health education using snakes and ladders game on student behavior in selecting snacks at Bulusan State Elementary School, Tembalang. This is a pre-experimental study with one group pretest-posttest without control group design. The population was all students from the 4th grade in Bulusan State Elementary School and consisted of 37 students who were selected using consecutive sampling method based on inclusion and exclusion criteria. The data was taken using questionnaire about knowledge, attitude, and action which were analyzed using Wilcoxon Signed Rank Test statistical analysis with the significant level of 0.05. The results shows that health education using snakes and ladder game affected the increase of knowledge with overall difference 5.308 (p=0.000), the increase of attitude with overall difference 4.813 (p=0.000), and the increase of action with overall difference 4.929 (p=0.000). It can be concluded that the health education using snakes and ladders game affects the student behavior in selecting snacks. It is suggested that the school officials use snakes and ladders as the media in giving information to the students.
梯蛇游戏媒介健康教育对儿童零食选择行为的影响
在学校吃零食的行为是一种常规活动,尤其是小学生。这种行为包括知识、态度和行动。为了减少零食消费的负面影响,可以采用的方法之一是利用有吸引力的媒体进行健康教育,如蛇梯游戏。摘要本研究旨在了解蛇梯游戏健康教育对天巴郎布鲁山州立小学学生零食选择行为的影响。这是一项实验前研究,一组前测后测,没有对照组设计。研究对象为布鲁山国立小学四年级学生,共37名学生,采用纳入和排除标准的连续抽样方法。资料采用知识、态度、行动问卷,采用Wilcoxon sign Rank检验进行统计分析,显著性水平为0.05。结果表明:利用蛇梯游戏进行健康教育对知识增长的影响为5.308 (p=0.000),对态度增长的影响为4.813 (p=0.000),对行动增长的影响为4.929 (p=0.000)。由此可见,利用蛇梯游戏的健康教育对学生选择零食的行为有一定的影响。有人建议学校官员使用蛇和梯子作为媒体向学生提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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