Acting the part: the role of gesture on avatar identity

Andrew W. Feng, Gale M. Lucas, S. Marsella, Evan A. Suma, C. Chiu, D. Casas, Ari Shapiro
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引用次数: 10

Abstract

Recent advances in scanning technology have enabled the widespread capture of 3D character models based on human subjects. However, in order to generate a recognizable 3D avatar, the movement and behavior of the human subject should be captured and replicated as well. We present a method of generating a 3D model from a scan, as well as a method to incorporate a subjects style of gesturing into a 3D character. We present a study which shows that 3D characters that used the gestural style as their original human subjects were more recognizable as the original subject than those that don't.
扮演角色:手势对化身身份的作用
扫描技术的最新进展使基于人体主体的3D角色模型的广泛捕获成为可能。然而,为了生成一个可识别的3D化身,人类主体的运动和行为也应该被捕获和复制。我们提出了一种从扫描生成3D模型的方法,以及一种将受试者的手势风格纳入3D角色的方法。我们提出的一项研究表明,使用手势风格作为原始人类主体的3D角色比不使用手势风格的3D角色更容易被识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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