Real-time rigid body simulation based on volumetric penalty method

S. Hasegawa, N. Fujii, Y. Koike, Makoto Sato
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引用次数: 38

Abstract

This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs a spring-damper model, is a simple and useful method for real-time simulation of multi-bodies. However the simple penalty method cannot handle face-face contact, because the simple penalty method cannot find the application point of the reflection force. We propose a distributed small spring-damper model to solve the problem. We analyze the intersecting part of bodies and integrate forces and torques from distributed spring-damper models. We implement the simulator and compare our simulator with the simple penalty method. It shows that our simulator solves the face-face contact problem. In addition, we attach a haptic interface to the simulator for interaction. It shows that we are able to interact with a virtual world by haptic interfaces.
基于体积罚法的实时刚体仿真
提出了一种基于体积惩罚法的实时刚体仿真新方法。采用弹簧-阻尼器模型的惩罚法是一种简单有效的多体实时仿真方法。而简单罚法不能处理正面接触,因为简单罚法找不到反射力的施加点。我们提出了一种分布式小弹簧-阻尼器模型来解决这个问题。我们分析了物体的相交部分,并从分布式弹簧-阻尼器模型中整合了力和扭矩。我们实现了仿真器,并与简单的惩罚方法进行了比较。结果表明,该仿真器解决了人脸接触问题。此外,我们在模拟器上附加了一个触觉界面进行交互。这表明我们能够通过触觉界面与虚拟世界进行交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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