Composition of behaviour primitives for entertainment humanoid robots

A. Salerno, Fabio Viziano, F. Mastrogiovanni, A. Sgorbissa, R. Zaccaria
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引用次数: 1

Abstract

This article introduces a model for representing motion primitives for entertainment humanoid robots using Generalized Hierarchical AND/OR graphs. On the one hand, the goal is to drive robots with scripts, as if they were on a stage. On the other hand, the approach allows for storing a minimum amount of behaviours, thereby reducing on-board memory and computational requirements. Standard ontology-based reasoning mechanisms are used to operate on such a representation, in a fully hierarchical fashion. Experimental validation has been assessed using toy Kondo robots.
娱乐类人机器人行为原语的组成
本文介绍了一种用广义层次与或图表示娱乐类人机器人运动原语的模型。一方面,目标是用脚本驱动机器人,就像它们在舞台上一样。另一方面,该方法允许存储最少量的行为,从而减少板载内存和计算需求。标准的基于本体论的推理机制被用于以完全分层的方式对这种表示进行操作。实验验证已使用玩具近藤机器人进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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