{"title":"An Application of Using Bluetooth Indoor Positioning, Image Recognition and Augmented Reality","authors":"Chang-Yen Tsai, Kuo-Hsun Hsu","doi":"10.1109/ICEBE.2016.054","DOIUrl":null,"url":null,"abstract":"\"Room escape\" is a kind of on-line puzzle game, in which players need to exploit their surrounding environment to discover clues for escaping from imprisonment. In recent years, a physical version of \"room escape\" becomes more and more popular, which transforms the playing paradigm from sitting in front of a computer and clicking the mouse into imprisoning people in a real locked room and having people to find clues by their bare hands. To enable a richer user experience while playing the room escape game in the real world, we proposed, in this work, a new type of playing mode by combining the real world environment with virtual world interactions. That is, a mobile application is developed by integrating both bluetooth-based indoor location and augmented reality (AR) techniques, in which people can play the room escape game with their mobile devices to interact with real world objects within virtual world actions.","PeriodicalId":305614,"journal":{"name":"2016 IEEE 13th International Conference on e-Business Engineering (ICEBE)","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 13th International Conference on e-Business Engineering (ICEBE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEBE.2016.054","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
"Room escape" is a kind of on-line puzzle game, in which players need to exploit their surrounding environment to discover clues for escaping from imprisonment. In recent years, a physical version of "room escape" becomes more and more popular, which transforms the playing paradigm from sitting in front of a computer and clicking the mouse into imprisoning people in a real locked room and having people to find clues by their bare hands. To enable a richer user experience while playing the room escape game in the real world, we proposed, in this work, a new type of playing mode by combining the real world environment with virtual world interactions. That is, a mobile application is developed by integrating both bluetooth-based indoor location and augmented reality (AR) techniques, in which people can play the room escape game with their mobile devices to interact with real world objects within virtual world actions.