Smooth shading of specular surfaces in polygon-based high-definition CGH

H. Nishi, K. Matsushima, S. Nakahara
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引用次数: 2

Abstract

High-definition computer-generated holograms (CGH) created by the polygon-based method feature reconstruction of very fine 3D image accompanied with strong sensation of depth. However, rendering technique for specular surfaces has not been established. We propose a novel technique for smooth shading of specular surfaces in the polygon-based method. This technique divides the surface function of polygons into some segments and controls the spectral envelopes.
基于多边形的高清晰度CGH中高光表面的平滑着色
基于多边形的方法生成的高分辨率计算机生成全息图(CGH)具有非常精细的三维图像重建特征,并伴有强烈的深度感。然而,高光表面的渲染技术尚未建立。我们提出了一种基于多边形的镜面平滑着色方法。该技术将多边形的表面函数划分为若干段,并控制其谱包络。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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