Integration of multi-media technologies to facilitate reflection and learning, particularly in the area of digital storytelling

R. Malkawi, P. Davies
{"title":"Integration of multi-media technologies to facilitate reflection and learning, particularly in the area of digital storytelling","authors":"R. Malkawi, P. Davies","doi":"10.1109/ICEELI.2012.6360582","DOIUrl":null,"url":null,"abstract":"The development of computer skills by individuals of various ages and backgrounds in this age of mass digital technology has been phenomenal. By combining various digital technologies it is possible to provide the users with an enhanced interface that produces a more attractive, interactive and functional experience for them. Commercial programmes or authoring tools such as iMovie, PowerPoint and/or PhotoStory are not designed in accordance with pedagogical or andagogical purposes, for example not wizard based. The main hypothesis associated with this study is that, there are significant benefits to be accrued by the development or viewing of digital stories with regard to enhancing the learning and reflective processes of students within higher education. So the main aim of this study is to ascertain whether this hypothesis is true or not, and report upon the findings from utilising both qualitative and quantitative research methods. The issue the hypothesis tackles is not easy. To this effect there is a need to develop a Wizard-based digital storytelling tool that helps students develop reflective stories. The wizard, which is integrated with the story seven elements and encapsulate them, does not only provide technical guidance but more importantly it will direct and support the user in developing a digital story that meets the expectations and structure of what is considered to be appropriate. There are many technical barriers present in developing a digital story by non-computer literate individuals. The development of a user-friendly tool that supports the creation of these stories is a key component of this study. Tutors /students develop digital stories in different learning subject areas using the same prototype depending upon the users' needs and requirements. The initial work has concentrated upon the design of an appropriate `Wizard-based' digital story tool that supports both tutors and students in the development of stories. This tool incorporates the fundamental guidelines for the development of digital stories mapped to various media templates. It is both flexible and powerful making use of an asset library of media objects that can be retrieved by a metadata search engine and are then included within the digital story scenes.","PeriodicalId":398065,"journal":{"name":"International Conference on Education and e-Learning Innovations","volume":"36 7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Education and e-Learning Innovations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICEELI.2012.6360582","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

The development of computer skills by individuals of various ages and backgrounds in this age of mass digital technology has been phenomenal. By combining various digital technologies it is possible to provide the users with an enhanced interface that produces a more attractive, interactive and functional experience for them. Commercial programmes or authoring tools such as iMovie, PowerPoint and/or PhotoStory are not designed in accordance with pedagogical or andagogical purposes, for example not wizard based. The main hypothesis associated with this study is that, there are significant benefits to be accrued by the development or viewing of digital stories with regard to enhancing the learning and reflective processes of students within higher education. So the main aim of this study is to ascertain whether this hypothesis is true or not, and report upon the findings from utilising both qualitative and quantitative research methods. The issue the hypothesis tackles is not easy. To this effect there is a need to develop a Wizard-based digital storytelling tool that helps students develop reflective stories. The wizard, which is integrated with the story seven elements and encapsulate them, does not only provide technical guidance but more importantly it will direct and support the user in developing a digital story that meets the expectations and structure of what is considered to be appropriate. There are many technical barriers present in developing a digital story by non-computer literate individuals. The development of a user-friendly tool that supports the creation of these stories is a key component of this study. Tutors /students develop digital stories in different learning subject areas using the same prototype depending upon the users' needs and requirements. The initial work has concentrated upon the design of an appropriate `Wizard-based' digital story tool that supports both tutors and students in the development of stories. This tool incorporates the fundamental guidelines for the development of digital stories mapped to various media templates. It is both flexible and powerful making use of an asset library of media objects that can be retrieved by a metadata search engine and are then included within the digital story scenes.
整合多媒体技术,以促进反思和学习,特别是在数字叙事领域
在这个大规模数字技术的时代,不同年龄和背景的人对计算机技能的发展是惊人的。通过结合各种数字技术,可以为用户提供一个增强的界面,为他们提供更具吸引力、互动性和功能性的体验。商业程序或创作工具(如iMovie、PowerPoint和/或PhotoStory)不是按照教学或教学目的设计的,例如不是基于向导的。与本研究相关的主要假设是,在高等教育中,通过开发或观看数字故事,可以增强学生的学习和反思过程,从而产生显著的好处。因此,本研究的主要目的是确定这一假设是否正确,并利用定性和定量研究方法报告研究结果。这个假说解决的问题并不容易。为此,有必要开发一个基于wizard的数字讲故事工具,帮助学生编写反思故事。这个向导与故事的七个元素结合在一起,并将它们封装起来,它不仅提供技术指导,更重要的是,它将指导和支持用户开发一个符合期望和结构的数字故事。在不懂电脑的人创作数字故事时,存在许多技术障碍。开发一个用户友好的工具来支持这些故事的创建是本研究的关键组成部分。导师/学生根据用户的需求和要求,使用相同的原型在不同的学习主题领域开发数字故事。最初的工作集中在设计一个适当的“基于向导”的数字故事工具,以支持教师和学生开发故事。这个工具包含了开发映射到各种媒体模板的数字故事的基本准则。它既灵活又强大,因为它利用了一个媒体对象资产库,这些媒体对象可以被元数据搜索引擎检索,然后被包含在数字故事场景中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信