Desktop Orbital Camera Motions Using Rotational Head Movements

Thibaut Jacob, G. Bailly, É. Lecolinet, Géry Casiez, M. Teyssier
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引用次数: 9

Abstract

In this paper, we investigate how head movements can serve to change the viewpoint in 3D applications, especially when the viewpoint needs to be changed quickly and temporarily to disambiguate the view. We study how to use yaw and roll head movements to perform orbital camera control, i.e., to rotate the camera around a specific point in the scene. We report on four user studies. Study 1 evaluates the useful resolution of head movements. Study 2 informs about visual and physical comfort. Study 3 compares two interaction techniques, designed by taking into account the results of the two previous studies. Results show that head roll is more efficient than head yaw for orbital camera control when interacting with a screen. Finally, Study 4 compares head roll with a standard technique relying on the mouse and the keyboard. Moreover, users were allowed to use both techniques at their convenience in a second stage. Results show that users prefer and are faster (14.5%) with the head control technique.
桌面轨道相机运动使用旋转头部运动
在本文中,我们研究了头部运动如何在3D应用中改变视点,特别是当视点需要快速和暂时地改变以消除视图歧义时。我们研究如何使用偏航和滚动头部运动来执行轨道摄像机控制,即围绕场景中的特定点旋转摄像机。我们报告了四项用户研究。研究1评估了头部运动的有用分辨率。研究2告诉我们视觉和身体舒适度。研究3比较了两种交互技术,设计时考虑了前两项研究的结果。结果表明,当与屏幕交互作用时,头滚比头偏航更有效地控制轨道相机。最后,研究4将滚动头部与依赖鼠标和键盘的标准技术进行了比较。此外,允许用户在第二阶段方便时使用这两种技术。结果表明,用户更喜欢头部控制技术,并且速度更快(14.5%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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