{"title":"From Individual Creativity to Team-Based Creativity","authors":"Margarida ROMERO","doi":"10.5772/intechopen.89126","DOIUrl":null,"url":null,"abstract":"Supporting the development of creative competency is important for the actual challenges of the society. However, creativity has been mainly approached in an individual way, without considering the specificities of team-based creativity processes. In this chapter, we establish the differences between creativity as an individual approach and creativity as a collaborative process. Then we discuss creativity from the perspective of the leaners’ and teachers’ attitudes. Subsequently, we discuss the concept of the margin of creativity in different learning activities. We finalize this chapter by discussing digital uses that can support creativity in team-based contexts.","PeriodicalId":345408,"journal":{"name":"Toward Super-Creativity - Improving Creativity in Humans, Machines, and Human - Machine Collaborations","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Toward Super-Creativity - Improving Creativity in Humans, Machines, and Human - Machine Collaborations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5772/intechopen.89126","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Supporting the development of creative competency is important for the actual challenges of the society. However, creativity has been mainly approached in an individual way, without considering the specificities of team-based creativity processes. In this chapter, we establish the differences between creativity as an individual approach and creativity as a collaborative process. Then we discuss creativity from the perspective of the leaners’ and teachers’ attitudes. Subsequently, we discuss the concept of the margin of creativity in different learning activities. We finalize this chapter by discussing digital uses that can support creativity in team-based contexts.