Distortion in perceived size and body-based scaling in virtual environments

Nami Ogawa, Takuji Narumi, M. Hirose
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引用次数: 29

Abstract

In this paper, we report findings pertaining to the size perception of objects and hands in a Virtual Environment(VE). First, we found that size perception is distorted in a VE and the effect is different between objects and hands. We perceive our virtual hands as larger and objects as smaller in VEs than in real environments(REs). However, when hands interact with objects, our body is used as a metric to scale the apparent sizes of objects in the environment (body-based scaling; BBS). We also found that not only does the size of our hands influence the perceived size of the environment, but the size of familiar-sized objects influences the perceived size of our hands as well. In summary, in contrast to the independent traits of size perception of hands and objects in VEs, we tend to perceive the size based on what we see at first, either hands or objects, when we interact with the objects. These findings provide a benchmark for scale adjustment for interactive scale-sensitive virtual reality applications so as to create perceptually more precise representations of virtual objects and bodies.
虚拟环境中感知尺寸的扭曲和基于身体的缩放
在本文中,我们报告了有关虚拟环境(VE)中物体和手的大小感知的研究结果。首先,我们发现在VE中,大小感知是扭曲的,物体和手之间的效果是不同的。与真实环境(REs)相比,我们在虚拟环境中感知到的虚拟手更大,物体更小。然而,当手与物体交互时,我们的身体被用作缩放环境中物体表观尺寸的度量(基于身体的缩放;BBS)。我们还发现,不仅我们手的大小会影响感知到的环境大小,而且熟悉大小的物体的大小也会影响我们感知到的手的大小。综上所述,在虚拟现实中,我们对手和物体的大小感知是独立的,与此相反,当我们与物体互动时,我们倾向于根据我们最初看到的东西来感知大小,无论是手还是物体。这些发现为交互式比例敏感虚拟现实应用的比例调整提供了基准,从而创建感知上更精确的虚拟物体和身体表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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