Knowledge-base topological exploration for mobile robots

Karel Kosnar, Vojtěch Vonásek, L. Preucil
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引用次数: 0

Abstract

This paper introduces novel graph exploration based on reasoning procedure. The proposed approach does not need any markers and only a similarity measures of the places and routes are used for decisions and loop closing. The edge selection process is driven by information gain, which is computed for each edge based on the probability of the loop closure and consecutive merges performed if the loop closure take place. The edge with high probability of closing the loop and high number of edge consecutively merged and therefore eliminated from the map is preferred. A loop-closing procedure used in the exploration algorithm utilizes the information about the environment structure. A priori knowledge of the environment properties is incorporated into the reasoning procedure as logic rules. Proposed exploration algorithm were experimentally verified in simulator and with real robot in indoor environment.
移动机器人知识库拓扑探索
本文介绍了一种新的基于推理过程的图探索方法。所提出的方法不需要任何标记,仅使用地点和路线的相似性度量来进行决策和闭环。边缘选择过程由信息增益驱动,信息增益是根据环路闭合的概率和发生环路闭合时执行的连续合并来计算每个边缘的。环路闭合概率高且连续合并的边数多从而从映射中消除的边优选。探索算法中使用的闭环程序利用了环境结构的信息。对环境属性的先验知识作为逻辑规则被纳入推理过程。提出的探测算法在模拟器和真实机器人上进行了室内环境下的实验验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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