Pengenalan Peran TNI AD melalui Mobile Game untuk Remaja

Aditya Satyagraha, A. R. Koapaha, Widihardjo Widihardjo
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Abstract

Role of Indonesian Army (TNI AD) as military institution which was maintaining the sovereignty of the Unitary Republic of Indonesia (NKRI ) from all forms of threats was vital, and needed to be supported by other elements of nations, especially the young generation of Indonesia. Therefore we needed recognition and understanding of the role of the army to teenager in order to create synergy between the Army and the younger generation in an effort to defend the country. In this study, researcher was trying to provide information and knowledge about the role of the army to teenager through mobile game. The method which was used in this study was descriptive-qualitative method, the theory of communication which associated with the delivery of messages and information technology, and the Army as theme and content in the game. The technique was observations data and facts in the field than developed it into game of new theme of TNI AD. The purpose of this research was to design learning media and recognition of the role of the TNI AD by using turn-based strategy game. The preparation of this thesis performed an assessment of the technology, collected information about TNI AD, game concept, Android operation system, and another necessary supported concept. Then continued with analysis, system design, implementation and system testing. Result from this research was a game design, titled Jejak Garuda. This game was turn-based strategy game and played individualy in platform mobile device with Android operation system based. Visual game was created in 2D, in purpose to make it attractive and light for mobile device, but the gameplay was created as attractive as possible in order to make high replay value.
青少年移动游戏介绍TNI AD的角色
印度尼西亚军队作为维护印度尼西亚统一共和国主权不受各种形式威胁的军事机构的作用是至关重要的,需要得到各国其他成员,特别是印度尼西亚年轻一代的支持。因此,我们需要认识和理解军队对青少年的作用,以便在军队和年轻一代之间创造协同作用,努力保卫国家。在这项研究中,研究者试图通过手机游戏向青少年提供关于军队角色的信息和知识。本研究使用的方法是描述性定性方法,与信息传递和信息技术相关的传播理论,以及以军队为主题和内容的游戏。该技术是实地观察数据和事实,并将其发展成为TNI AD新主题的游戏。本研究的目的是利用回合制策略游戏设计学习媒介和对TNI AD角色的认知。本论文的准备工作进行了技术评估,收集了TNI AD、游戏概念、Android操作系统等必要的支持概念。接着进行分析、系统设计、实现和系统测试。这项研究的结果是一款名为《Jejak Garuda》的游戏设计。本游戏为回合制策略游戏,在基于Android操作系统的平台移动设备上进行个人体验。视觉游戏是在2D环境中创造的,目的是为了让它在移动设备上变得更吸引人,但游戏玩法也尽可能地吸引人,以获得更高的重玩价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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