An Exploratory Study on the Use of Collaborative Riding Based on Gamification as a Support to Public Transportation

Vaninha Vieira, Adriano Fialho, Victor Martinez, Jailson Brito, Lincoln Brito, Adolfo Duran
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引用次数: 10

Abstract

Urban mobility is an issue that, in general, makes citizens daily life stressful and complicated. Crowd sourcing-based systems promote what is called "the power of the citizens", stimulating people to contribute on solving public and governmental problems, being mobility one of them. In our project, named Ubibus, we investigate how crowd sourcing can be applied to improve public transportation. In this paper, we propose the use of collaborative riding as a complementary alternative to public transportation, integrating private and public vehicles. We also investigate what can motivate people to participate in such a system, and how Gamification techniques can be used to improve the adherence to the system usage. In order to evaluate the subject and to understand the actual problems as regular people see it, we conducted two exploratory studies with passengers and drivers. The first one is composed by an online questionnaire, answered by Brazilian people, and the second one is a field study conducted with two groups of students at our University. This paper aims to present the performed studies and to discuss the results achieved with them, which were used as requirements to guide the design of a collaborative riding system.
基于游戏化的协同出行支持公共交通的探索性研究
总的来说,城市交通问题使市民的日常生活变得紧张和复杂。基于众包的系统促进了所谓的“公民的力量”,激励人们为解决公共和政府问题做出贡献,流动性就是其中之一。在我们名为Ubibus的项目中,我们研究了如何将众包应用于改善公共交通。在本文中,我们建议使用协同骑行作为公共交通的补充选择,将私人和公共车辆结合起来。我们还研究了什么可以激励人们参与这样的系统,以及如何使用游戏化技术来提高对系统使用的依从性。为了评估这个主题,了解普通人看到的实际问题,我们对乘客和司机进行了两次探索性研究。第一个是由巴西人回答的在线问卷,第二个是对我们大学两组学生进行的实地研究。本文旨在介绍所进行的研究并讨论所取得的结果,并将其作为指导协同骑行系统设计的需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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