A multi-domain framework for modelling educational games: Towards the effective development in perspective of game environment

Mifrah Ahmad, Lukman bin AB Rahim, N. Arshad
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Abstract

Game-based learning is one of the emerging industries of 21st century due to technological advancement and an ease of access to internet. Thus, developing an effective educational game which delivers concepts such as game play (rules and regulations), learning theories (theoretical based), subject-matter (learners and subject) and game environment is highly important. Furthermore, the collaboration between all the domains stated previously needs to be understood clearly by game developers in developing process. Therefore, this paper briefly highlights the proposed multi-domain framework for game developers to effectively model game and extracted implicit relationships based on game environment domain through a systematic literature review. This paper underlines sixteen (16) implicit relationships in perspective of game environment domain. They are validated through qualitative interviews with eight (8) game-based learning experts. Consequently, the results are interpreted in relevancy with all domains of framework by applying interpretive hermeneutic approach of qualitative study. The findings conclude 16 explicit relationships in perspective of game environment for game developers to guide them through development of educational games.
教育游戏建模的多领域框架:从游戏环境的角度看教育游戏的有效开发
基于游戏的学习是21世纪的新兴产业之一,因为技术的进步和互联网的易用性。因此,开发一款能够传达游戏玩法(规则和规定)、学习理论(理论基础)、主题(学习者和主题)和游戏环境等概念的有效教育游戏非常重要。此外,游戏开发者需要在开发过程中清楚地理解上述所有领域之间的协作。因此,本文通过系统的文献综述,简要介绍了本文提出的基于游戏环境域的多领域框架,以帮助游戏开发者有效地建模游戏并提取隐含关系。本文从游戏环境域的角度强调了16种隐含关系。通过与8位基于游戏的学习专家的定性访谈来验证这些观点。因此,通过应用定性研究的解释解释学方法,将结果与框架的各个领域联系起来进行解释。研究结果从游戏环境的角度总结了16种明确的关系,以指导游戏开发者开发教育游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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