Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs

Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Y. Ikei, K. Hirota, M. Kitazaki
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引用次数: 3

Abstract

We developed a neurosensory and kinesthetic stimulation system that generated a walking sensation for a seated user. An electrical stimulus was applied to Achilles' and tibialis anterior tendons with a kinesthetic stimulus generated by a lower limb device driven synchronously with an egocentric visual scene during virtual walking. The system works as a part of experience replication scheme that aims to receive other's physical activity. As a common bodily activity of humans, walking motion was focused. The evaluation experiment has shown that walking sensation was increased by each stimulation at a 1% significance level. In this demonstration, the user on a chair can feel as if he/she is walking in a haunted house. The user can move the upper body freely to look around with a virtual flashlight, however the lower body is possessed by the other. The user walks into the house despite the intention. The work gives the user a realistic experience which was not sufficiently generated with only a movie and sounds.
跳腿:通过电刺激和动觉刺激下肢产生行走的感觉
我们开发了一种神经感觉和动觉刺激系统,可以为坐着的用户产生行走的感觉。在虚拟行走过程中,通过一个与自我中心视觉场景同步驱动的下肢装置产生的动觉刺激,对跟腱和胫骨前腱进行电刺激。该系统作为体验复制方案的一部分,旨在接收他人的身体活动。作为人类常见的身体活动,行走运动受到了关注。评价实验表明,每次刺激都能使行走感觉增加,显著性水平为1%。在这个演示中,坐在椅子上的用户可以感觉到他/她好像走在一个闹鬼的房子里。用户可以用虚拟手电筒自由移动上半身,但下半身被另一个人控制。用户走进房子,尽管意图。这个作品给了用户一种真实的体验,这是仅靠电影和声音无法产生的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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