Game Theoretic Approach to Multi-Agent Transportation Problems on Network

Alkhaled Khaled, L. Petrosyan
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Abstract

In this paper, we consider a network game where players are multi-agent systems (we call them in this paper "coalitions") under the condition that the trajectories of players (coalitions) should (have no common arcs, or have no common vertices) i. e. must not intersect. In the same time the trajectories of players inside coalition can intersect (have common arcs,or have common vertices). The last condition complicates the problem, since the sets of strategies turn out to be mutually dependent. A family of Nash equilibrium is constructed and it is also shown that the minimum total time (cost) of players is achieved in a strategy profile that is a Nash equilibrium. A cooperative approach to solving the problem is proposed. Also, another cooperative mini maximal approach to solving the problem is investigated. We also consider the proportional solution and the Shapley value to allocate total minimal costs between players. Two approaches for constructing the characteristic function have been developed.
网络上多智能体运输问题的博弈论方法
在本文中,我们考虑一个网络游戏,其中玩家是多智能体系统(在本文中我们称之为“联盟”),条件是玩家(联盟)的轨迹应该(没有共同的弧线,或者没有共同的顶点),即不能相交。同时,联盟内玩家的轨迹可以相交(有共同的弧线,或有共同的顶点)。最后一个条件使问题复杂化,因为这两组策略是相互依赖的。构建了一系列纳什均衡,并证明了参与者的总时间(成本)最小是在策略配置文件中实现的,即纳什均衡。提出了一种合作解决问题的方法。同时,研究了求解该问题的另一种协作极小极大方法。我们还考虑了比例解和Shapley值来分配参与者之间的总最小成本。提出了两种构造特征函数的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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