PENGEMBANGAN APLIKASI MEDIA PEMBELAJARAN TEBAK GAMBAR FLORA DAN FAUNA BERBASIS ANDROID PADA SDN 01 TIAS BANGUN

Dian Puspita, Ajeng Amelia Ningrum, Muhamad Muslihudin
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Abstract

The quick advancement of innovation in the current period of globalization has given many advantages underway in different social angles. The utilization of innovation by people in assisting with finishing work is an unquestionable requirement throughout everyday life. This innovative improvement should likewise be trailed by advancements in Human Resources (HR).Humans as technology users must be able to take advantage of current technology, as well as develop the technology in the future. How to make an android-based guessing game application, with the guessing game using the can increase the intelligence of the students of SDN 1 Tias Bangun, with the research method of observation, documentation, the Android-based Guessing Game application was built using the Embarcadero Delphi 10.4 software and using a programming language java scripts. Based on the testing of the Android-based Guess Picture application, it can be concluded that the learning media is in the form of an Android-Based Educational Game to Improve Student Learning Outcomes at SDN 1 Tias Bangun.
基于ANDROID的植物和动物图片在SDN - 01 TIAS的应用程序开发
在当前全球化时期,创新的快速推进,在不同的社会角度上产生了许多优势。人们利用创新来协助完成工作是日常生活中毋庸置疑的要求。人力资源(HR)的进步也应该紧随这种创新的改进。人类作为技术使用者必须能够利用当前的技术,并在未来发展技术。如何制作一个基于android的猜谜游戏应用程序,利用猜谜游戏可以提高SDN 1班学生的智力,采用观察、文献的研究方法,利用Embarcadero Delphi 10.4软件,使用java脚本编程语言,构建了基于android的猜谜游戏应用程序。通过对基于android平台的Guess Picture应用程序的测试,可以得出学习媒体的形式是基于android平台的教育游戏,以提高学生在SDN 1 Tias Bangun的学习成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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