Joyce Weisbecker: The first indie game developer

Katianne Williams
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Abstract

Joyce Weisbecker was always interested in her father Joseph’s work. What child wouldn’t be? Joseph was the inventor of the Think-a-Dot and other games, a writer, and a magician who loved learning and teaching. But that’s not all. Joseph was also the engineer who led RCA into a new technological era with his 8-bit microprocessor architecture. Throughout the 1970s, he prototyped and developed a number of programmable video games, educational systems, and game consoles, all showcasing what a game changer the microprocessor was going to be to a nascent consumer electronics industry. These included the hobbyist’s build-it-yourself COSMAC Elf articles and the Studio II programmable video game console. Weisbecker followed along with her father’s inventions, spending time with him in his at-home workshop, and in the summer of 1976, before her freshman year in college, she sold her car race game Speedway to RCA for its Studio II, making her the first indie game developer.
Joyce Weisbecker:第一位独立游戏开发者
乔伊斯·韦斯贝克一直对她父亲约瑟夫的工作很感兴趣。哪个孩子不是呢?Joseph是Think-a-Dot和其他游戏的发明者,也是一位热爱学习和教学的作家和魔术师。但这还不是全部。约瑟夫也是一位工程师,他用8位微处理器架构带领RCA进入了一个新的技术时代。在整个20世纪70年代,他设计并开发了许多可编程视频游戏、教育系统和游戏机的原型,所有这些都展示了微处理器对新兴消费电子行业的颠覆性影响。其中包括业余爱好者的自制COSMAC Elf文章和Studio II可编程视频游戏机。Weisbecker跟随她父亲的发明,在他的家庭工作室与他共度时光,并在1976年夏天,在她上大学之前,她将自己的赛车游戏《Speedway》卖给了RCA的Studio II,使她成为第一个独立游戏开发者。
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