Real-time optimization-based planning in dynamic environments using GPUs

Chonhyon Park, Jia Pan, Dinesh Manocha
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引用次数: 71

Abstract

We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our approach is general and does not require a priori knowledge about the obstacles or their motion. We use a replanning framework that interleaves optimization-based planning with execution. Furthermore, we describe a parallel formulation that exploits a high number of cores on commodity graphics processors (GPUs) to compute a high-quality path in a given time interval. We derive bounds on how parallelization can improve the responsiveness of the planner and the quality of the trajectory.
使用gpu的动态环境中基于实时优化的规划
提出了一种计算动态环境中无碰撞轨迹的新算法。我们的方法是一般的,不需要先验的关于障碍物及其运动的知识。我们使用一个重新规划框架,将基于优化的规划与执行交织在一起。此外,我们描述了一个并行公式,该公式利用商品图形处理器(gpu)上的大量核心来计算给定时间间隔内的高质量路径。我们推导了并行化如何提高规划器的响应性和轨迹质量的界限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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