Ex-Post Equilibrium and VCG Mechanisms

R. Rozen, Rann Smorodinsky
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Abstract

Consider an abstract social choice setting with incomplete information, where the number of alternatives is large. Albeit natural, implementing VCG mechanisms is infeasible due to the prohibitive communication constraints. However, if players restrict attention to a subset of the alternatives, feasibility may be recovered. This article characterizes the class of subsets that induce an ex-post equilibrium in the original game. It turns out that a crucial condition for such subsets to exist is the availability of a type-independent optimal social alternative for each player. We further analyze the welfare implications of these restrictions. This work follows that of Holzman et al. [2004] and Holzman and Monderer [2004] where similar analysis is done for combinatorial auctions.
前后平衡和VCG机制
考虑一个具有不完全信息的抽象社会选择设置,其中选择的数量很大。虽然是自然的,但由于通信限制,实现VCG机制是不可行的。然而,如果玩家将注意力限制在备选方案的一个子集上,可行性可能会恢复。这篇文章描述了在原始博弈中产生事后均衡的一类子集。事实证明,这些子集存在的一个关键条件是,每个玩家都有一个类型无关的最优社交选择。我们进一步分析了这些限制对福利的影响。这项工作遵循了Holzman等人[2004]和Holzman和Monderer[2004]的研究,他们对组合拍卖进行了类似的分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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