Parallel point sampling for 3D bodies

Urban Duh, M. Depolli, J. Slak, G. Kosec
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引用次数: 2

Abstract

Point sampling in interiors and on surfaces of 3D bodies has important applications in computer graphics, visualization and physical simulations. Some of those application require certain statistical properties of the generated sample, but many don’t and it is often only desired that the final points are distributed quasi regularly, with approximately equal distances to the neighboring points. We present a parallel version of an algorithm for point sampling that supports generation of locally regular point sets, but with globally variable point spacing. The behavior of the algorithm is show-cased on interiors and surfaces of 2D and 3D models. The speedups of the parallel execution are also reported.
三维物体的平行点采样
三维物体内部和表面的点采样在计算机图形学、可视化和物理模拟中有着重要的应用。其中一些应用程序需要生成样本的某些统计特性,但许多应用程序不需要,并且通常只希望最终点是准规则分布的,与邻近点的距离近似相等。我们提出了一个并行版本的点采样算法,该算法支持局部正则点集的生成,但具有全局可变的点间距。在二维和三维模型的内部和表面上展示了算法的行为。还报告了并行执行的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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