{"title":"Learning skills development with Gamification Mechanism for Thai juveniles","authors":"Suparp Kanyacome, Y. Poovarawan","doi":"10.1109/UMEDIA.2015.7297476","DOIUrl":null,"url":null,"abstract":"This study aimed to investigate the life skills development, learning skills and the information skills in a Thai juvenile camp. The target group of this study consisted of 120 juveniles with age ranges between 10-18 years old who participated in the overnight stay camp during April 22-27, 2014. The study tools composed of the creative camping arrangement program, the observing form, the interview and the questionnaire. Data were analyzed using content analysis method, average value and the standard deviations. The result illustrated the finding of learning skills development types by using Gamification Mechanism (GM).","PeriodicalId":262562,"journal":{"name":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 8th International Conference on Ubi-Media Computing (UMEDIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UMEDIA.2015.7297476","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This study aimed to investigate the life skills development, learning skills and the information skills in a Thai juvenile camp. The target group of this study consisted of 120 juveniles with age ranges between 10-18 years old who participated in the overnight stay camp during April 22-27, 2014. The study tools composed of the creative camping arrangement program, the observing form, the interview and the questionnaire. Data were analyzed using content analysis method, average value and the standard deviations. The result illustrated the finding of learning skills development types by using Gamification Mechanism (GM).