Learning skills development with Gamification Mechanism for Thai juveniles

Suparp Kanyacome, Y. Poovarawan
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引用次数: 2

Abstract

This study aimed to investigate the life skills development, learning skills and the information skills in a Thai juvenile camp. The target group of this study consisted of 120 juveniles with age ranges between 10-18 years old who participated in the overnight stay camp during April 22-27, 2014. The study tools composed of the creative camping arrangement program, the observing form, the interview and the questionnaire. Data were analyzed using content analysis method, average value and the standard deviations. The result illustrated the finding of learning skills development types by using Gamification Mechanism (GM).
基于游戏化机制的泰国青少年学习技能发展
本研究旨在探讨泰国某青少年营之生活技能发展、学习技能与资讯技能。本研究的目标群体为2014年4月22-27日参加过夜露营的10-18岁青少年120人。研究工具由创意露营安排方案、观察表、访谈和问卷组成。采用内容分析法、平均值和标准差对数据进行分析。结果说明了游戏化机制对学习技能发展类型的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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