A Tool for the Introduction of Programming and Computational Thinking with Motivation using Virtual Reality

Alberto Barbosa Raposo, Herminio Paucar Curasma
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引用次数: 1

Abstract

The present work proposes the creation of a Virtual Reality tool that allows students to learn basic concepts of programming and computational thinking with the purpose that they enjoy the technology and feel motivated to learn more. The tool is a Visual Programming Language; the algorithms are formed by block-assembly, thereby solving one of the students' main problems, which are "syntax errors". In addition, the tool brings with it a set of level-ordered challenges aimed at teaching students basic principles of programming and logic (sequential programming, repetitive and conditional control structure), where at each level the student will learn the different concepts and behaviors of computational thinking. For the evaluations with the users we counted on the participation of 18 students between 12 and 15 years old coming from two public institutions of Rio de Janeiro. In these evaluations it was also considered to measure the sensation of immersion through Telepresence, Social Presence and Usability.
一种利用虚拟现实引入编程和计算思维的工具
目前的工作建议创建一个虚拟现实工具,让学生学习编程和计算思维的基本概念,目的是让他们喜欢这项技术,并有动力学习更多。该工具是一种可视化编程语言;算法采用块组装的方式形成,从而解决了学生的主要问题之一“语法错误”。此外,该工具还提供了一组级别有序的挑战,旨在教授学生编程和逻辑的基本原理(顺序编程,重复和条件控制结构),学生将在每个级别学习计算思维的不同概念和行为。对于用户的评估,我们指望来自里约热内卢两所公共机构的18名12至15岁的学生参与。在这些评估中,还考虑了通过网真、社会存在和可用性来衡量沉浸感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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