Head Motion Synthesis of Human-Like Virtual Person in an Inactive Mode

M. Kocon
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引用次数: 1

Abstract

At present, in human–machine interaction systems, communication may be realized with the visual representation of a person. The use of human visualization requires human mechanisms of movement and social behaviour analysis. Naturally, the human body is in subtle motion. These small changes in body position are unintentional and in most cases involuntary. In the simulation of a virtual person, this type of motion can provide pseudo human behaviour. Therefore the paper addresses the problem of simulating human head idle gestures for avatars. The idle mode is introduced in order to increase the realism of the avatar's behaviour. The proposed mode involves the situation when the avatar is waiting for external events and can eliminate the frozen state of the character.
非活动模式下类人虚拟人头部运动综合
目前,在人机交互系统中,可以通过人的视觉表现来实现通信。使用人类可视化需要人类的运动机制和社会行为分析。自然地,人体处于微妙的运动中。这些身体位置的微小变化是无意的,在大多数情况下是无意识的。在虚拟人的模拟中,这种类型的运动可以提供伪人类行为。因此,本文解决了虚拟人物模拟人类头部空闲手势的问题。空闲模式的引入是为了增加角色行为的真实感。所提议的模式涉及到角色等待外部事件的情况,可以消除角色的冻结状态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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