Technological Aids for Dyscalculic Children

N. Vanjari, Snehal Bakre, R. Parmar, Vidhisha Singal
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Abstract

Dyscalculia is associated with the child’s inability to understand the basic mathematical concepts. Dyscalculia covers a variety of challenges in mathematics that include understanding the numbers which are the root of mathematics to the inability to grasp the mathematical language. Hence, for such kid’s dealing with mathematics even in day to day life is a challenging aspect and even more difficult if they have no tools that would be an aid to their disability. Although there are many interactive learning techniques, most of the time students tend to lose interest so learning in the form of game can be helpful and can enhance learner’s motivation. The process of learning through games is known as gamification. The main aim of gamification is providing a technological aid to support students suffering from dyscalculia. Understanding of gamification is an important task as playing video games and games are considered as tasks for entertainment purposes, so it is not considered as an aid in learning. So, gamification awareness is very important, to be considered as an aid to teach children suffering from dyscalculia.
计算障碍儿童的技术辅助
计算障碍与孩子无法理解基本的数学概念有关。计算障碍涵盖了数学中的各种挑战,包括理解作为数学基础的数字到无法掌握数学语言。因此,对于这样的孩子来说,即使在日常生活中处理数学也是一个具有挑战性的方面,如果他们没有工具来帮助他们的残疾,就会更加困难。虽然有很多互动学习技巧,但大多数时候学生往往会失去兴趣,所以以游戏的形式学习是有帮助的,可以增强学习者的动机。通过游戏学习的过程被称为游戏化。游戏化的主要目的是为患有计算障碍的学生提供技术援助。理解游戏化是一项重要任务,因为玩电子游戏和游戏被认为是娱乐目的的任务,所以它不被认为是学习的辅助工具。因此,游戏化意识是非常重要的,可以被认为是教育患有计算障碍的儿童的一种辅助手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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