{"title":"A General Simulation Framework for Crowd Network Simulations","authors":"J. Zou, Hongbo Sun, Baode Fan, Yongguang Zhao","doi":"10.1145/3371238.3371241","DOIUrl":null,"url":null,"abstract":"Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, taking crowd network as the research object and exploring its operation mechanism and laws is of great significance for realizing the effective governance of the government and the rapid development of economy, avoiding social chaos and mutation, and providing a scientific theoretical basis for constructing efficient networked economic and social era. However, because crowd network owes characteristics as large-scale, dynamic and diversified online deep interconnection, and its most results cannot be observed in real world, which cannot be carried out in accordance with traditional way, simulation is of great importance to put forward related researches. This paper adopts a data-driven architecture by deeply analyzing existing large-scale simulation architectures and proposes a novel reflective memory-based framework for crowd network simulations. In this paper, the framework is analyzed from three aspects: hierarchical architecture, functional architecture and implementation architecture. According to the characteristics of crowd network, hierarchical architecture and functional architecture adopt a general structure to decouple related work in a harmonious way. In the implementation architecture, several toolkits for system implementation are designed, which connected by Data Driven Files (DDF), and these XML files constitute a persistent storage layer. From the functional point of view, crowd network simulations obtain the support of reflective memory by connecting the reflective memory cards on different devices, and connect the interfaces of relevant simulation software to complete the corresponding function call. Meanwhile, in order to improve the credibility of simulations, VV&A (Verification, Validation and Accreditation) is introduced into the framework to verify the accuracy of simulation system executions.","PeriodicalId":241191,"journal":{"name":"Proceedings of the 4th International Conference on Crowd Science and Engineering","volume":"115 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 4th International Conference on Crowd Science and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3371238.3371241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Crowd network systems have been deemed as a promising mode of modern service industry and future economic society, taking crowd network as the research object and exploring its operation mechanism and laws is of great significance for realizing the effective governance of the government and the rapid development of economy, avoiding social chaos and mutation, and providing a scientific theoretical basis for constructing efficient networked economic and social era. However, because crowd network owes characteristics as large-scale, dynamic and diversified online deep interconnection, and its most results cannot be observed in real world, which cannot be carried out in accordance with traditional way, simulation is of great importance to put forward related researches. This paper adopts a data-driven architecture by deeply analyzing existing large-scale simulation architectures and proposes a novel reflective memory-based framework for crowd network simulations. In this paper, the framework is analyzed from three aspects: hierarchical architecture, functional architecture and implementation architecture. According to the characteristics of crowd network, hierarchical architecture and functional architecture adopt a general structure to decouple related work in a harmonious way. In the implementation architecture, several toolkits for system implementation are designed, which connected by Data Driven Files (DDF), and these XML files constitute a persistent storage layer. From the functional point of view, crowd network simulations obtain the support of reflective memory by connecting the reflective memory cards on different devices, and connect the interfaces of relevant simulation software to complete the corresponding function call. Meanwhile, in order to improve the credibility of simulations, VV&A (Verification, Validation and Accreditation) is introduced into the framework to verify the accuracy of simulation system executions.
人群网络系统被认为是现代服务业和未来经济社会的发展模式,以人群网络为研究对象,探索其运行机制和规律,对于实现政府的有效治理和经济的快速发展,避免社会的混乱和突变,为构建高效的网络化经济社会时代提供科学的理论依据具有重要意义。然而,由于人群网络具有大规模、动态性和多样化的在线深度互联的特点,且其大多数结果无法在现实世界中观察到,无法按照传统的方式进行,因此进行仿真对提出相关研究具有重要意义。本文在深入分析现有大规模仿真体系结构的基础上,采用数据驱动的体系结构,提出了一种新的基于反射记忆的人群网络仿真框架。本文从层次结构、功能结构和实现结构三个方面对该框架进行了分析。根据群体网络的特点,分层体系结构和功能体系结构采用统一的结构,将相关工作和谐地解耦。在实现体系结构中,设计了几个用于系统实现的工具包,这些工具包通过数据驱动文件(DDF)连接起来,这些XML文件构成一个持久存储层。从功能上看,人群网络模拟通过连接不同设备上的反射记忆卡,获得反射记忆的支持,并连接相关仿真软件的接口,完成相应的功能调用。同时,为了提高仿真的可信度,在框架中引入了VV&A (Verification, Validation and Accreditation)来验证仿真系统执行的准确性。