Examinando os Tipos de Feedbacks no Design de Jogos Digitais

Luiz Henrique Marquetti Rondon, Ricardo Cherobin
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Abstract

ABSTRACTFeedback is intrinsic to games. However, its versatility, inside or outside game design, moved its definitions, to intertwining and, at times, to a clear complexity. Thus, the purpose of this work was to unravel the notions of the multifaceted feedback, based mainly on qualified literature in the area. In view of a possible dissemination of feedback techniques in the horizon of the development of digital games, and, to a lesser extent, seeks to redirect the discussion of feedback concepts to the Portuguese language.
研究数字游戏设计中的反馈类型
反馈是游戏的内在属性。然而,它的多功能性(游戏邦注:无论是在游戏设计内部还是外部)改变了它的定义,使其相互交织,有时甚至变得更加复杂。因此,这项工作的目的是揭示多方面反馈的概念,主要基于该领域的合格文献。考虑到反馈技术在数字游戏开发领域的可能传播,并且在较小程度上,试图将反馈概念的讨论转向葡萄牙语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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