Improve the Design of Human-Computer Interface in Digital Games

Shuchun Ho, Bau-Yi Li
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引用次数: 1

Abstract

The objective of this paper is to explore the priority of the improvement in respect of the users' requirements of digital game and to identify the engineering characteristics of Human-Computer Interface that can be better improved. Focused on the two most popular games (Massively Multiplayer Online Role Play Game and Action Game), this paper applies Quality Function Deployment to find out the priority of improvement which customers require, that is, customer attributes. To find out the correlation matrix of House of Quality, this paper analyzes the engineering characteristics of three human-computer interfaces and further conducted surveys among these experts. We found that the prioritized customer attributes that need to be improved first is the computer self efficacy in the massively multiplayer online role play games, while the action games needs to improve the controllability of the players. In addition, the engineering characteristic of human computer interfaces is instinctive control that should be improved first. The results provide theoretical and practical contributions that help the manufacturers to improve the human-computer interface design.
改进数字游戏的人机界面设计
本文的目的是探讨数字游戏用户需求方面改进的优先级,并找出人机界面可以更好改进的工程特征。本文以目前最流行的两款游戏(大型多人在线角色扮演游戏和动作游戏)为研究对象,运用质量功能部署法找出客户需要改进的优先级,即客户属性。为了找出质量室的相关矩阵,本文分析了三种人机界面的工程特性,并对这些专家进行了进一步的调查。我们发现,在大型多人在线角色扮演游戏中,用户属性优先需要提高的是电脑自我效能感,而动作游戏则需要提高玩家的可控性。此外,人机界面的工程特性是本能控制,首先需要改进。研究结果为制造商改进人机界面设计提供了理论和实践贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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