Remote interactive visualization for particle-based simulations on graphics clusters

A. Sabou, D. Gorgan
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Abstract

Particle-based models are widely spread in the field of Computer Graphics, and mainly used for real-time simulations of soft deformable bodies. However, simulations including high-resolution models have a great computational cost and, when adding the need for real-time rendering and interaction, they fall way outside the range of applications that traditional computing architectures can accommodate. Graphics clusters can offer the raw computing power needed for such simulations but, due to their physical design and operating mode, introduce a series of challenges that must be overcome, such as efficient distributed rendering and remote visualization and interaction with the simulated scenes. This paper presents a solution to interactive visual particle-based simulations on graphics clusters using an optimized in-situ distributed rendering approach which, coupled with state-of-the-art remote visualization and interaction techniques and tools, provide efficient means for highly scalable interactive simulations.
基于粒子的图形集群模拟的远程交互式可视化
基于粒子的模型在计算机图形学领域得到了广泛的应用,主要用于软变形体的实时仿真。然而,包括高分辨率模型在内的模拟具有巨大的计算成本,并且当增加对实时渲染和交互的需求时,它们远远超出了传统计算体系结构可以容纳的应用范围。图形集群可以提供此类模拟所需的原始计算能力,但由于其物理设计和操作模式,引入了一系列必须克服的挑战,例如高效的分布式渲染和远程可视化以及与模拟场景的交互。本文提出了一种基于图形集群的交互式视觉粒子模拟的解决方案,该解决方案使用优化的原位分布式渲染方法,结合最先进的远程可视化和交互技术和工具,为高度可扩展的交互式模拟提供了有效的手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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