A VR-based self-rehabilitation system

Shuxiang Guo, Yi Liu, Ying Zhang, Songyuan Zhang, Keijiroh Yamamoto
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引用次数: 3

Abstract

This paper proposed a VR-based self-rehabilitation system which utilizes the virtual training model rendered by OpenGL and collects electromyography (EMG) signals from the subjects to perform hand motion recognition. EMG signals are biomedical signals generated in muscles and can be applied in many fields such as clinical diagnosis and biomedical applications. The subjects were asked to manipulate a haptic device (Phantom Premium) to operate a virtual hand to catch a ball in the virtual environment which displayed on the computer's screen. A dry electrode was attached on the subject's skin to collect sEMG signals and recognize the action of grasping. Once caught by subjects, the virtual ball will appear in another location at random on the computer's screen. Therefore, the subject needs to manipulate the Phantom to the new destination and catch the ball once again. Combining sEMG with VR Technology, the proposed self-rehabilitation system could provide enhanced visual feedback about movement trajectory, which is beneficial to improve motor function task learning and execution compared with traditional therapy. By this method, stroke patients can realize self-rehabilitation exercise of upper limb at home. The effectiveness of the proposed rehabilitation system has been verified by experiments.
基于vr的自我康复系统
本文提出了一种基于vr的自我康复系统,该系统利用OpenGL渲染的虚拟训练模型,收集被试的肌电信号进行手部动作识别。肌电图信号是在肌肉中产生的生物医学信号,可应用于临床诊断和生物医学应用等诸多领域。受试者被要求在电脑屏幕上显示的虚拟环境中操作一个触觉设备(Phantom Premium)来操作一只虚拟的手来接球。一个干电极附着在受试者的皮肤上,收集表面肌电信号并识别抓取动作。一旦被实验对象抓住,虚拟球就会随机出现在电脑屏幕上的另一个位置。因此,受试者需要操纵幻影到新的目的地并再次接住球。将表面肌电信号与VR技术相结合,所提出的自我康复系统可以提供增强的运动轨迹视觉反馈,与传统治疗相比,有利于改善运动功能任务的学习和执行。通过这种方法,脑卒中患者可以在家中实现上肢自我康复锻炼。实验验证了所提出的康复系统的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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