Application-oriented design space exploration for SLAM algorithms

Sajad Saeedi, Luigi Nardi, Edward Johns, Bruno Bodin, P. Kelly, A. Davison
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引用次数: 31

Abstract

In visual SLAM, there are many software and hardware parameters, such as algorithmic thresholds and GPU frequency, that need to be tuned; however, this tuning should also take into account the structure and motion of the camera. In this paper, we determine the complexity of the structure and motion with a few parameters calculated using information theory. Depending on this complexity and the desired performance metrics, suitable parameters are explored and determined. Additionally, based on the proposed structure and motion parameters, several applications are presented, including a novel active SLAM approach which guides the camera in such a way that the SLAM algorithm achieves the desired performance metrics. Real-world and simulated experimental results demonstrate the effectiveness of the proposed design space and its applications.
面向应用的SLAM算法设计空间探索
在可视化SLAM中,有许多软硬件参数需要调整,如算法阈值、GPU频率等;然而,这种调整也应该考虑到相机的结构和运动。本文利用信息论计算的几个参数来确定结构和运动的复杂程度。根据这种复杂性和期望的性能指标,探索和确定合适的参数。此外,基于所提出的结构和运动参数,提出了几种应用,包括一种新的主动SLAM方法,该方法以SLAM算法实现所需性能指标的方式引导相机。实际和模拟实验结果证明了所提出的设计空间及其应用的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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