A Study of Motor Functional Asymmetry Indicators in Different Sportsmanship Level Esports Athletes

S. Рiatysotska, Leonid Podrіgalo, V. Romanenko, A. Yefremenko, Yuliia Petrenko, Hanna Poltoratska
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Abstract

Purpose. to research and analyze of the indicators of functional asymmetry in different sportsmanship level esports athletes. Methods. the study involved 20 middle-aged athletes (18±1.53) years old, divided into groups according to their sportsmanship. Group 1: elite players of semi-professional teams in CS:GO and DOTA 2 disciplines, n=10, age (19.2±0.50) years. Group 2: amateur CS:GO and DOTA 2 players, n=10, age (18.2±1.04) years. The functional asymmetry of the movements of the upper limbs was determined using a special program for tablet computers running iOS, developed at the departments of martial arts, computer science and biomechanics of the KhSAPC. Results. It has been established that in terms of the number of clicks per unit of time, elite esports athletes are dominated by amateurs by 5.54% on the left and 5.14% on the right hand; in terms of visual motor reaction time, elite esports athletes prevail by 5.54% on the left hand and 5,07% on the right hand; elite esports athletes showed a 13.3% shorter left-hand click duration, but amateurs showed a 6,83% shorter right-hand click duration. Conclusions. Players with a higher level of preparedness tend to have less asymmetrical movements. In the proposed test, elite athletes demonstrate a greater number of movements per unit of time; at the 2nd stage of testing, the differences are significant (p<0.05). At the same time, the reaction time of more skilled players is less than that of amateurs; at the 2nd and 4th stages of the test, the differences are significant (p<0.05). Indicators of functional asymmetry of movements of the upper limbs informatively characterize the level of preparedness of esports athletes and can be included in the program for monitoring the physical condition of players in cybersport.
不同体育精神水平电竞运动员运动功能不对称指标研究
目的。研究分析不同竞技精神水平的电子竞技运动员功能不对称的指标。方法。研究对象为20名(18±1.53)岁的中年运动员,根据他们的运动精神进行分组。第一组:CS:GO和DOTA 2半职业战队精英选手,n=10,年龄(19.2±0.50)岁。第二组:业余CS:GO和dota2选手,n=10,年龄(18.2±1.04)岁。上肢运动的功能不对称性是用KhSAPC武术系、计算机科学系和生物力学系为运行iOS的平板电脑开发的一个特殊程序来确定的。结果。研究发现,在单位时间的点击次数上,精英电竞运动员以业余爱好者为主,左边5.54%,右边5.14%;在视觉运动反应时间方面,优秀电竞运动员左手优势5.54%,右手优势5.07%;优秀的电子竞技运动员的左手点击时间短了13.3%,而业余选手的右手点击时间短了6.83%。结论。准备程度越高的球员往往动作越不对称。在提议的测试中,优秀运动员在单位时间内表现出更多的动作;在第二阶段检验时,差异有统计学意义(p<0.05)。同时,技术水平高的运动员的反应时间比业余运动员的反应时间短;在第2和第4阶段,差异有统计学意义(p<0.05)。上肢运动功能不对称的指标信息表征了电子竞技运动员的准备水平,可以纳入监测电子竞技运动员身体状况的程序中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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