The implication of realistic levels of the computer based animation character: A conceptual framework

Mohd Najib Hamdan, A. Ali
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Abstract

The talking-head animation is an instructional approach that helps students in linguistic learning, especially in the pronunciation aspect. However, the use of talking-head animation has caused some emotional uneasiness among students when the design and realistic level of the animated characters were too human-like. This phenomenon is known as Uncanny Valley and was corroborated through a research by a Japanese robotics expert named Masahiro Mori in the year 1970, who also produced a graph explaining this phenomenon. Hence, this paper proposed a conceptual framework for talking-head computer animation, specifically for pronunciation learning and discussing the significance of choosing an appropriate animation character to avoid the emotionally unsettling effects of the Uncanny Valley phenomenon. The framework was developed based on theories, principles and literature review. This paper also suggests further studies to affirm the framework proposed.
基于计算机的动画角色的现实水平的含义:一个概念框架
说话头动画是一种帮助学生学习语言尤其是语音的教学方法。然而,由于动画人物的设计和逼真程度过于人性化,使用“会说话的头”动画引起了一些学生的情绪不安。这种现象被称为“恐怖谷”,1970年,日本机器人专家森正弘(Masahiro Mori)的一项研究证实了这一现象,他还制作了一个图表来解释这一现象。因此,本文提出了一个会说话的电脑动画的概念框架,特别是发音学习,并讨论了选择合适的动画角色以避免恐怖谷现象带来的情绪不安影响的意义。该框架是在理论、原则和文献综述的基础上制定的。本文还建议进一步的研究来验证所提出的框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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