Fuzzy Rules for Events Perception and Emotions in an Agent Architecture

H. Jones, Julien Saunier, D. Lourdeaux
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引用次数: 6

Abstract

In complex simulations, multi-agents systems allow to model virtual humans with an explicit cognitive process representation. However, this cognitive process is hard to model and is therefore generally simplified in an application-dependant way. In order to improve the realism of individual and collective behavior of these agents, we propose to integrate the perception of events and the computation of agents emotions in a fuzzy framework. The modeling of the perception and its effect on emotions through fuzzy rules enables the agents to consider properly the virtual environment. We show how different kinds of fuzzy rules can help in the calculus of emotions. Computation of emotions is based on the evaluation of events’ occurrence. Once the events are perceived by the agents, our method uses the desirability of these events to compute emotions relevant to crisis situations. We illustrate this model with a traffic simulation example.
智能体体系结构中事件感知和情绪的模糊规则
在复杂的模拟中,多智能体系统允许用明确的认知过程表示来模拟虚拟人。然而,这种认知过程很难建模,因此通常以依赖于应用程序的方式进行简化。为了提高智能体个体和集体行为的真实感,我们提出在模糊框架中整合事件感知和智能体情绪计算。通过模糊规则对感知及其对情绪的影响进行建模,使智能体能够适当地考虑虚拟环境。我们展示了不同种类的模糊规则是如何帮助情绪演算的。情绪的计算是基于对事件发生的评估。一旦事件被代理感知,我们的方法使用这些事件的可取性来计算与危机情况相关的情绪。我们用一个交通仿真示例来说明这个模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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