Playing Games on the Screen: Adapting Mouse Interaction at Early Ages

J. E. Agudo, Héctor Sánchez, M. Rico
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引用次数: 23

Abstract

Technology is changing the way today’s children learn. Based on our experience in the development of educational software for children, it is our belief that computer interaction should consider the factors that affect children´s cognitive abilities and take an active part in the realm of the methodological process of hypermedia design. Departing from the results of a preliminary study with pre-school children, serious difficulties regarding mouse interaction when playing computer games are detected, mainly in the movements requiring more complex psychomotor abilities, such as double click and interactions leading to dragging the cursor. The evaluation reports on the need to adapt the mouse interaction to children´s cognitive development, from point-and-click to drag-and-drop, and the suitability of introducing intermediate variations adapted to young learners’ needs.
在屏幕上玩游戏:适应早期的鼠标互动
科技正在改变当今孩子们的学习方式。根据我们开发儿童教育软件的经验,我们认为计算机交互应该考虑影响儿童认知能力的因素,并积极参与超媒体设计的方法论过程。从一项针对学龄前儿童的初步研究结果来看,在玩电脑游戏时发现了严重的鼠标交互困难,主要是在需要更复杂的精神运动能力的动作中,例如双击和拖动光标的交互。评估报告了适应儿童认知发展的鼠标交互的需要,从点-点击到拖放,以及引入适应年轻学习者需求的中间变化的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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