User centered design of gesture-based interaction technology

Maurice H.P.H. van Beurdena, Wijnand A. IJsselsteijna, Klaus Hopfb
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引用次数: 8

Abstract

This paper discusses the user-centered design process of developing a gesture-based interaction technology aimed at interacting with three-dimensional displays at short working distances (e.g., at arm's length). First, we explored the range and variability of gestures that come natural for users when interacting with 3D displays. The next section describes the challenges encountered when implementing the preferred gestures into the gesture tracking technology. In the final section the gesture tracker is evaluated and compared against the currently dominant interaction paradigm - the computer mouse. Results of the evaluation are used for the design of future prototypes of the technology.
以用户为中心的基于手势的交互技术设计
本文讨论了以用户为中心的设计过程,开发了一种基于手势的交互技术,旨在与短工作距离(例如,在一臂长处)的三维显示器进行交互。首先,我们探索了手势的范围和可变性,当与3D显示器交互时,手势对用户来说是自然的。下一节描述在手势跟踪技术中实现首选手势时遇到的挑战。在最后一节中,我们对手势跟踪器进行了评估,并将其与当前占主导地位的交互范例——计算机鼠标进行了比较。评估结果将用于该技术未来原型的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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