Desi Nori Sahputri, R. Vebrianto, Radeswandari Radeswandari
{"title":"Systematic Review of Education Games in Science Learning: Teachers and Students of Basic Education","authors":"Desi Nori Sahputri, R. Vebrianto, Radeswandari Radeswandari","doi":"10.26714/jps.10.1.2022.45-53","DOIUrl":null,"url":null,"abstract":"The lack of ability of students in learning science in elementary schools and the lack of ability of teachers in providing supportive teaching media according to the characteristics of students who have difficulty causing the learning process cannot achieve the desired results. Thus, it affects the learning process, low learning outcomes, and student’ cognitive abilities. Therefore, this study aims to determine the types of educational game-based teaching media in science learning in elementary schools and the effectiveness of using educational game-based teaching media used in science learning in elementary schools. The method used was a systematic literature review using PRISMA diagrams. The database used for the literature search employed three digital libraries, namely Scopus, Springer Link, and WOS (Web of Science). For the selected literature to be relevant, the searcher used the keyword \"educational games.\" In addition, screening was committed to obtaining scientific article publications from 2016 to 2021, which discussed the use of educational game-based teaching media in science learning in elementary schools. The search results for scientific articles contained 36 articles to be analyzed and synthesized. The analysis technique used was a narrative method by grouping the extracted data. The results of this study showed that the types of educational game-based teaching media used in science learning were the mixing method, literature review, qualitative, and experimental method. The use of multi-representation-based teaching materials has been demonstrated to be effective in the science learning process in elementary schools. ","PeriodicalId":358891,"journal":{"name":"JURNAL PENDIDIKAN SAINS (JPS)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JURNAL PENDIDIKAN SAINS (JPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26714/jps.10.1.2022.45-53","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The lack of ability of students in learning science in elementary schools and the lack of ability of teachers in providing supportive teaching media according to the characteristics of students who have difficulty causing the learning process cannot achieve the desired results. Thus, it affects the learning process, low learning outcomes, and student’ cognitive abilities. Therefore, this study aims to determine the types of educational game-based teaching media in science learning in elementary schools and the effectiveness of using educational game-based teaching media used in science learning in elementary schools. The method used was a systematic literature review using PRISMA diagrams. The database used for the literature search employed three digital libraries, namely Scopus, Springer Link, and WOS (Web of Science). For the selected literature to be relevant, the searcher used the keyword "educational games." In addition, screening was committed to obtaining scientific article publications from 2016 to 2021, which discussed the use of educational game-based teaching media in science learning in elementary schools. The search results for scientific articles contained 36 articles to be analyzed and synthesized. The analysis technique used was a narrative method by grouping the extracted data. The results of this study showed that the types of educational game-based teaching media used in science learning were the mixing method, literature review, qualitative, and experimental method. The use of multi-representation-based teaching materials has been demonstrated to be effective in the science learning process in elementary schools.
小学学生学习科学的能力不足,教师根据学生的特点提供支持性教学媒介的能力不足,导致学生的学习过程无法达到预期的效果。因此,它影响了学习过程,降低了学习效果,影响了学生的认知能力。因此,本研究旨在确定小学科学学习中教育游戏教学媒体的类型,以及在小学科学学习中使用教育游戏教学媒体的有效性。使用的方法是使用PRISMA图进行系统的文献综述。文献检索使用的数据库采用了Scopus、Springer Link和WOS (Web of Science)三个数字图书馆。为了使所选文献具有相关性,搜索者使用了关键词“教育游戏”。此外,筛选致力于获得2016年至2021年的科学论文出版物,讨论了教育游戏教学媒体在小学科学学习中的使用。科学文章的搜索结果包含36篇文章进行分析和合成。使用的分析技术是通过分组提取数据的叙述方法。本研究结果显示,在科学学习中使用的教育游戏教学媒介类型为混合法、文献综述法、定性法和实验法。在小学的科学学习过程中,使用基于多表征的教材已被证明是有效的。