Jamming defense against a resource-replenishing adversary in multi-channel wireless systems

Qingsi Wang, Shang-Pin Sheng, Jacob D. Abernethy, M. Liu
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引用次数: 4

Abstract

We revisit the jamming defense problem in a multi-channel wireless system, using a general formulation of online learning against an adversary via repeated game-playing. We provide the explicit form of the worst-case optimal channel-hopping strategy of a legitimate user in a multi-stage interaction with a resource-replenishing jamming attacker. Interestingly, we show that the worst imaginary enemy can be given as an adversary who behaves in an i.i.d. manner in this multi-stage interaction, and the optimal strategy of the user is determined by the induced random walk of the adversarial behavior. In addition to the jamming defense, our framework is also applicable to other competitive game problems with finite action spaces.
多信道无线系统中对资源补充对手的干扰防御
我们重新审视多通道无线系统中的干扰防御问题,使用通过重复游戏对抗对手的一般在线学习公式。我们提供了合法用户在与资源补充干扰攻击者进行多阶段交互时的最坏情况下最优跳频策略的显式形式。有趣的是,我们表明,在这种多阶段交互中,最坏的假敌人可以作为一个行为方式相同的对手,并且用户的最佳策略由对抗行为的诱导随机行走决定。除了干扰防御之外,我们的框架也适用于其他具有有限动作空间的竞争性游戏问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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