An Interim Analysis of the Use of Virtual Reality to Enhance Upper Limb Prosthetic Training and Rehabilitation

Ashley D Knight, S. Carey, R. Dubey
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引用次数: 5

Abstract

An effective prosthetic training and rehabilitation regime would be advantageous in returning the patient to the highest level of independence and functioning possible. There is a need for advanced rehabilitative interventions to optimize prosthetic training for amputees. Here we will describe a virtual reality environment system to facilitate an effective and enhanced training and rehabilitation process for upper extremity amputees. It has been noted that training with virtual reality is particularly valuable for upper-limb prosthetic users. Using the Computer Assisted Rehabilitation Environment (CAREN) system (Motek Medical, Amsterdam, Netherlands), patients can be immersed into real life situations while provided real time visual feedback of their motion. In addition to viewing real time movement, patients will be able to visualize an individualized optimal goal motion. It is hypothesized that integrating optimal model visualization and real time feedback with the CAREN system capabilities, upper extremity prosthetic training and rehabilitation will be enhanced through improved movement symmetry, task performance and functional advances. The interim results suggest that the use of virtual reality enhances upper limb prosthetic training and rehabilitation. To further assess the effectiveness of the use of virtual reality, further work will involve the testing of more subjects, analyzing return to duty and activities of daily living tasks, and the implementation of an optimal goal motion into the virtual reality system.
利用虚拟现实技术加强上肢假肢训练与康复的中期分析
有效的假肢训练和康复制度将有利于使患者恢复到最高水平的独立性和功能。需要先进的康复干预措施来优化截肢者的假肢训练。在这里,我们将描述一个虚拟现实环境系统,以促进有效和增强上肢截肢者的训练和康复过程。值得注意的是,虚拟现实训练对上肢假肢使用者来说尤其有价值。使用计算机辅助康复环境(CAREN)系统(荷兰阿姆斯特丹Motek医疗公司),患者可以沉浸在现实生活中,同时提供他们运动的实时视觉反馈。除了观察实时运动,患者将能够可视化个性化的最佳目标运动。假设将最佳模型可视化和实时反馈与CAREN系统功能相结合,将通过改善运动对称性,任务性能和功能进步来增强上肢假肢训练和康复。中期结果表明,虚拟现实的使用增强了上肢假肢的训练和康复。为了进一步评估虚拟现实使用的有效性,进一步的工作将涉及对更多受试者的测试,分析日常生活任务的回归和活动,以及在虚拟现实系统中实现最优目标运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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