Ballistic motion planning

Mylène Campana, J. Laumond
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引用次数: 14

Abstract

This paper addresses the motion planning problem of a jumping point-robot. Each jump consists in a ballistic motion linking two positions in contact with obstacle surfaces. A solution path is thus a sequence of parabola arcs. The originality of the approach is to consider non-sliding constraints at contact points: slipping avoidance is handled by constraining takeoff and landing velocity vectors to 3D friction cones. Furthermore the magnitude of these velocities is bounded. The ballistic motion lying in a vertical plane, we transform the 3D problem into a 2D one. We then solve the motion equations. The solution gives rise to an exact steering method computing a jump path between two contact points while respecting all constraints. The method is integrated into a standard probabilistic roadmap planner. Probabilistic completeness is proven. Simulations illustrate the performance of the approach.
弹道运动规划
研究了跳跃点机器人的运动规划问题。每次跳跃都包含一个弹道运动,连接两个与障碍物表面接触的位置。因此,解路径是一个抛物线弧序列。该方法的独创性在于考虑了接触点的非滑动约束:通过将起飞和降落速度矢量约束到三维摩擦锥来处理滑动避免。此外,这些速度的大小是有界的。当弹道运动在垂直平面上时,我们将三维问题转化为二维问题。然后我们解运动方程。该解决方案产生了一种精确的转向方法,计算两个接触点之间的跳跃路径,同时尊重所有约束。该方法集成到一个标准的概率路线图规划器中。证明了概率完备性。仿真结果表明了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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