Use of Computerized Games on Chemistry Learning

A. Lutfi, R. Hidayah, Ika Arum Hidayah
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引用次数: 1

Abstract

This study aimed to determine the impact of the use of computer-friendly games on Chemical Adventure as a medium to study Chemistry on learning outcomes, learning interests, and student responses. The form of research used was Pre-Experimental Research with a single group design Pretest-Posttest One Group Design. The target of this research is the tenth grade students of high school in Sidoarjo. The data obtained was processed by qualitative descriptive analysis and learning outcomes were analyzed by paired t test. The results showed that the use of Chemical Adventure computer-based games on chemical learning can improve learning outcomes and classical learning completeness, interest in learning chemistry is very high and students give a positive response to the use of computer-based games as learning media. So the game can be used as an alternative learning media that improves learning outcomes, increases interest, and is fun. We must continue to develop computerized games as chemical learning media so that chemical learning is more fun for students to learn. Keywords—game, chemistry, interest, learning
电脑游戏在化学学习中的应用
本研究旨在确定使用化学冒险游戏作为学习化学的媒介对学习成果、学习兴趣和学生反应的影响。本研究采用单组设计的前实验-后测试-单组设计。本研究的对象是Sidoarjo的高中十年级学生。所得资料采用定性描述性分析,学习效果采用配对t检验。结果表明:化学冒险电脑游戏在化学学习中的应用可以提高学习效果和经典学习的完整性,学生对化学学习的兴趣很高,对使用电脑游戏作为学习媒介给予了积极的反应。所以游戏可以作为另一种学习媒介,提高学习效果,增加兴趣,而且很有趣。我们必须继续开发电脑游戏作为化学学习的媒介,让学生的化学学习更有趣。关键词:游戏,化学,兴趣,学习
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