Ogma: A Virtual Reality Language Acquisition System

Dylan Ebert, Sanika Gupta, F. Makedon
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引用次数: 24

Abstract

One of the traditional methods of learning a new language, or Second-Language Acquisition (SLA), is immersion, seen today as one of the most effective learning methods. Using this method, the learner relocates to a new place where the target language is the dominant language, and tries to learn the language my immersing themselves in the local environment. One of the disadvantages of this method is that relocating to a new place is not always a viable option. That's where Virtual Reality (VR) can come to our rescue. VR is an immersive technology that allows the user to wear a head-mounted display to be immersed in a life-like virtual environment. In our research, we explore the possibility of utilizing the power of VR for SLA by building a system called Ogma, which helps users immerse themselves in an environment representing a foreign place. In our pilot study, we built a VR system and performed user studies by comparing learning performance using VR against the traditional method. In both cases, users were given a set of ten Swedish words to learn. Results indicated that percentage retention using our VR method was significantly higher than that of the traditional method. In addition, the effectiveness and enjoyability ratings given by users were significantly higher for the VR method. This proves that our system has potential impact on SLA by using VR technology, without suffering the disadvantages of the traditional method.
Ogma:虚拟现实语言习得系统
学习一门新语言或第二语言习得(SLA)的传统方法之一是沉浸式学习,这是当今最有效的学习方法之一。使用这种方法,学习者搬迁到一个新的地方,目标语言是主导语言,并试图学习语言,使自己沉浸在当地的环境。这种方法的缺点之一是,搬迁到一个新的地方并不总是一个可行的选择。这就是虚拟现实(VR)可以拯救我们的地方。VR是一种沉浸式技术,它允许用户戴上头戴式显示器,沉浸在逼真的虚拟环境中。在我们的研究中,我们探索了通过建立一个名为Ogma的系统来利用VR的力量进行SLA的可能性,该系统可以帮助用户沉浸在代表异国他乡的环境中。在我们的试点研究中,我们建立了一个VR系统,并通过比较使用VR和传统方法的学习表现进行了用户研究。在这两种情况下,用户都得到了一组十个瑞典单词来学习。结果表明,使用我们的VR方法的留存率明显高于传统方法。此外,用户对VR方法的有效性和享受性评分明显更高。这证明我们的系统使用VR技术对SLA有潜在的影响,而不会遭受传统方法的缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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