3D video coding based on mixed transforms

R.K. Pantchuru, S. Gupta
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引用次数: 0

Abstract

In this paper a simple, yet efficient variation of 3D video coding has been proposed. The algorithm uses both DCT and DWT to exploit the temporal and spatial redundancies present in the video. A new tree structure has been devised. Performance comparisons of this coder is made with existing 3D wavelet coder using 3D-SPIHT algorithm. Results obtained are comparable to the existing coder. No motion compensation is used. This coder also has the interesting feature of scalability (spatial and SNR) without which its difficult to sustain in the world of Internet and mobile communication. Packetisation is carried out using packetized zero tree wavelet (PZW) using the proposed new tree structure which is resilient to packet erasures.
基于混合变换的3D视频编码
本文提出了一种简单而高效的三维视频编码方法。该算法使用DCT和DWT来利用视频中存在的时间和空间冗余。一种新的树形结构已被设计出来。并与采用3D- spiht算法的三维小波编码器进行了性能比较。所得结果与现有编码器相当。不使用运动补偿。该编码器还具有可扩展性(空间和信噪比)的有趣特性,没有它很难在互联网和移动通信的世界中维持下去。采用包化零树小波(PZW)实现分组化,该小波采用了对分组擦除具有弹性的新树结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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