Andini Dwi Rachmawati, Baiduri Baiduri, M. Effendi
{"title":"Developing Web-Assisted Interactive Media to Improve Mathematical Creative-Thinking Ability","authors":"Andini Dwi Rachmawati, Baiduri Baiduri, M. Effendi","doi":"10.24042/ajpm.v11i2.6505","DOIUrl":null,"url":null,"abstract":"Millennials currently prefer web-assisted interactive media as a learning resource rather than reading books. To understand the contents of the book, students need high literacy skills. Unlike the web-assisted interactive media, the explanations are accompanied by pictures and simulations that can help students to understand the learning material. The developed web-assisted interactive learning media had been adjusted to the 2013 curriculum. This research aimed to develop a valid, effective, and practical interactive web-assisted learning media. The research development model used was the 4D model which consisted of Define, Design, Development, and Dissemination stages. The instrument used in this study was a validation sheet, a questionnaire to measure the practicality, and a creative-thinking test to measure the effectiveness. The results of validation showed that the developed learning media obtained an average score of 86.17% and had met the validity criteria with excellent quality. The questionnaire obtained a score of 88.39% which indicated that the developed learning media was effective. The developed web-assisted interactive learning media met the effectiveness criteria with the obtained average score of 80% based on four indicators, namely fluency, flexibility, authenticity, and detail. It can be concluded that the web-assisted interactive learning media is suitable to be used as a learning resource. ","PeriodicalId":385020,"journal":{"name":"Al-Jabar : Jurnal Pendidikan Matematika","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Al-Jabar : Jurnal Pendidikan Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24042/ajpm.v11i2.6505","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Millennials currently prefer web-assisted interactive media as a learning resource rather than reading books. To understand the contents of the book, students need high literacy skills. Unlike the web-assisted interactive media, the explanations are accompanied by pictures and simulations that can help students to understand the learning material. The developed web-assisted interactive learning media had been adjusted to the 2013 curriculum. This research aimed to develop a valid, effective, and practical interactive web-assisted learning media. The research development model used was the 4D model which consisted of Define, Design, Development, and Dissemination stages. The instrument used in this study was a validation sheet, a questionnaire to measure the practicality, and a creative-thinking test to measure the effectiveness. The results of validation showed that the developed learning media obtained an average score of 86.17% and had met the validity criteria with excellent quality. The questionnaire obtained a score of 88.39% which indicated that the developed learning media was effective. The developed web-assisted interactive learning media met the effectiveness criteria with the obtained average score of 80% based on four indicators, namely fluency, flexibility, authenticity, and detail. It can be concluded that the web-assisted interactive learning media is suitable to be used as a learning resource.