Student Learning Achievement through Augmented Reality in Science Subjects

K. Kularbphettong, Rujijan Vichivanives, Pattarapan Roonrakwit
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引用次数: 2

Abstract

Augmented Reality or AR is a new technology that combines the real world with the virtual world through the smart technology devices. Using Augmented Reality technology to manage learning in classrooms is a new dimension in educational media and students give attention in learning. Teaching and learning of science subjects is challenging to make students understand when there are limited of equipment and student do not practice by his/herself. Now Thailand is facing with an education crisis and needs to reform education by focus on critical thinking skills. Therefore, this research proposes learning model by using AR technique and game based learning to enhance students' ability and data was collected both questionnaire and log data from e-Learning and e-Learning class activities consisted of the ability to perform problem analysis and design, development and testing, and evolution and testing. The participants were 200 teachers and students in the secondary school in Bangkok and surrounding areas who had applied the Augmented Reality (AR) in science subjects. The results showed that the mean score of posttest was significantly higher than the pretest and the average mean score of exercises was at a high level. To evaluate the result of students' attitudes toward learning via the proposed model, the questionnaire and interview form were applied to test students and the finding revealed that this proposed model are effective tools to learn and enhance self-practice and syntactic coding and problem-solving ability and student have positive attitudes to-wards learning model.
通过增强现实技术在科学科目中的学生学习成绩
增强现实(AR)是一种通过智能技术设备将现实世界与虚拟世界相结合的新技术。利用增强现实技术管理课堂学习是教育媒体的一个新维度,学生在学习中受到关注。在设备有限、学生不能自主实践的情况下,科学学科的教与学很难让学生理解。现在泰国正面临着教育危机,需要通过注重批判性思维技能来改革教育。因此,本研究提出了利用AR技术和基于游戏的学习来提高学生能力的学习模式,并从e-Learning和e-Learning课堂活动中收集了问卷和日志数据,包括进行问题分析和设计的能力、开发和测试的能力、进化和测试的能力。参与者是曼谷及周边地区中学的200名教师和学生,他们在科学科目中应用了增强现实(AR)。结果表明,后测的平均得分显著高于前测,运动的平均得分处于较高水平。为了评价该模型对学生学习态度的影响效果,采用问卷和访谈的形式对学生进行了测试,结果表明该模型是学生学习和提高自我练习能力、句法编码能力和问题解决能力的有效工具,学生对该模型有积极的态度。
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