Virtual Worlds, Standards and Interoperability

D. Livingstone, P. Hollins
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引用次数: 9

Abstract

It is well documented that virtual worlds today are applied in both educational and commercial teaching and learning contexts. Where virtual worlds were once the reserve of entertainment, they have now taken on a variety of roles as platforms for business meetings, simulation, and training and education. In this context, the integration and interoperability with both online and offline resources and technologies is important. In this paper, the authors review progress toward increased integration and interoperability from the first virtual world games to today's virtual world platforms. This paper highlights opportunities that will arise from further improvements in the ability to create virtual world platforms, content and activities that are truly interoperable, as well as more significant challenges along the way.
虚拟世界,标准和互操作性
有充分的证据表明,今天的虚拟世界在教育和商业教学和学习环境中都有应用。虚拟世界曾经是娱乐的储备,现在它们已经扮演了各种各样的角色,作为商务会议、模拟、培训和教育的平台。在这种情况下,与在线和离线资源和技术的集成和互操作性非常重要。在本文中,作者回顾了从第一个虚拟世界游戏到今天的虚拟世界平台在增强集成和互操作性方面的进展。本文强调了创建真正可互操作的虚拟世界平台、内容和活动的能力进一步提高所带来的机遇,以及在此过程中面临的更重大挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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